AI Insights · Timothy · June 2022
Top Dragon Games in the Middle East: Q2 2022 Performance
Discover the performance trends of the top five dragon-themed games in the Middle East during Q2 2022, including weekly downloads, revenue, and active users.
The dragon-themed mobile gaming market in the Middle East saw some interesting trends in Q2 2022. Here, we explore the performance of the top five dragon games on a unified platform, based on data from Sensor Tower.
Dragon City - Breed & Battle! from Socialpoint demonstrated a varied performance throughout the quarter. Weekly revenue peaked at approximately $11.9K in mid-April but dropped to around $6.4K in early May, before recovering to $10.4K by the end of June. Weekly downloads fluctuated, starting at 7.6K and falling to 3.6K by mid-June, with a slight recovery to 4.3K at the month's end. Active users remained relatively stable, starting at 116K and ending at approximately 109K.
Dragon Mania Legends by Gameloft saw a peak in weekly revenue of around $3.2K in late June, following a low of $1.3K in mid-May. Downloads showed a peak of 8K in early April, with a notable increase to 6.4K in mid-June. Active users also grew steadily, starting at 10.2K and ending at 12.4K.
Frost & Flame: King of Avalon from FunPlus International AG experienced strong revenue growth, peaking at $46K in late April before stabilizing around $33.9K by the end of June. Downloads saw a slight decline from 3.2K in early April to approximately 2.4K at the end of June. Active users showed a consistent pattern, starting at 16.8K and ending at around 17.4K.
Merge Dragons! by Gram Games had a steady revenue trend, peaking at about $7.9K in early June. Weekly downloads fluctuated, starting at 1.3K and dropping to about 1.1K by mid-June, with a slight recovery to 1.2K by the end of the month. Active users remained relatively stable, starting at 7.9K and ending at approximately 6.9K.
Dragon Sim Online from Turbo Rocket Games had relatively low revenue figures, peaking at $52 in late March. Downloads peaked at 1.5K in late May, with a consistent pattern of around 1.2K to 1.4K throughout the quarter. Active users remained stable, starting at 30K and ending around 28K.
For more detailed insights and data, visit Sensor Tower.